Main Introduction to Computer Graphics with OpenGL ES

Introduction to Computer Graphics with OpenGL ES

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’sIntroduction to Computer Graphics with OpenGL ESachieves this perfect balance. Han’s depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance.
First edition
CRC Press
340 / 341
ISBN 10:
ISBN 13:
PDF, 273.29 MB
Download (pdf, 273.29 MB)

You may be interested in Powered by Rec2Me


Most frequently terms

You can write a book review and share your experiences. Other readers will always be interested in your opinion of the books you've read. Whether you've loved the book or not, if you give your honest and detailed thoughts then people will find new books that are right for them.