Main
Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6th Edition
You may be interested in Powered by Rec2Me
Most frequently terms
graphics755
matrix649
vertices541
opengl487
dimensional474
texture471
projection470
vertex457
buffer399
polygon393
rendering386
surfaces374
vector367
void365
polygons363
cube362
coordinates362
shader316
ray292
vectors285
rotation283
int279
geometric279
curves262
clipping246
matrices215
viewing215
fragment215
mapping210
pipeline208
applications208
vec4206
triangle206
shading204
algorithm200
specify196
coordinate193
triangles189
lighting189
pixel188
pixels181
frame buffer177
viewer176
point4173
array172
primitives167
particles160
geometry156
particle153
modeling147
axis145
mesh142
compute136
diffuse134
projections133
subdivision127
theta127
You can write a book review and share your experiences. Other readers will always be interested in your opinion of the books you've read. Whether you've loved the book or not, if you give your honest and detailed thoughts then people will find new books that are right for them.